Documentation › Hunting System › Features › Calls (Lures)

Calls (Lures)

Call one animal towards you with a deer, predator or bird call.

Use a call item inside a hunting zone. A short rhythm minigame starts: press Space (or click) when the line is inside the glowing zone, five times. The call quality decides what happens:

  • Below minScore nothing answers.
  • Otherwise exactly one animal answers. The better the call, the closer it appears (spawnFar → spawnNear). A notification tells you the direction and distance.
  • Ground animals walk towards you, stop about stopDistance away and stay for lingerTime seconds. Moving fast scares them off. Birds circle low above you.

Only species that live in the current zone answer. After a call there is a cooldown, and the call item may break (breakChance).

With zone migration on, calls used where a zone used to be keep working with Config.ZoneDrift.outsideChance % of the normal chance.

Item Answers Where to get it
hunting_lure_deer Deer Hunter shop (level 2)
hunting_lure_predator Mountain lion, coyote Hunter shop (level 4)
hunting_lure_bird Crow, seagull, hawk, cormorant Crafted at the tanner

Configuration

config/config_lures.lua (live in Admin → General → Lures):

lua
Config.Lures = {
    enable       = true,
    cooldown     = 180,   -- seconds between calls
    breakChance  = 25,    -- % the call breaks after a use
    minScore     = 35,    -- call quality needed for an answer
    spawnFar     = 110.0, -- distance with a weak call
    spawnNear    = 55.0,  -- distance with a perfect call
    stopDistance = 20.0,
    lingerTime   = 60,
    types = {
        deer     = { item = 'hunting_lure_deer',     animals = { 'a_c_deer' } },
        predator = { item = 'hunting_lure_predator', animals = { 'a_c_mtlion', 'a_c_coyote' } },
        bird     = { item = 'hunting_lure_bird',     animals = { 'a_c_crow', 'a_c_seagull', 'a_c_chickenhawk', 'a_c_cormorant' }, bird = true },
    },
}