Documentation › Hunting System › Features › Calls (Lures)
Call one animal towards you with a deer, predator or bird call.
Use a call item inside a hunting zone. A short rhythm minigame starts: press Space (or click) when the line is inside the glowing zone, five times. The call quality decides what happens:
minScore nothing answers.spawnFar → spawnNear). A notification tells you the direction and distance.stopDistance away and stay for lingerTime seconds. Moving fast scares them off. Birds circle low above you.Only species that live in the current zone answer. After a call there is a cooldown, and the call item may break (breakChance).
With zone migration on, calls used where a zone used to be keep working with Config.ZoneDrift.outsideChance % of the normal chance.
| Item | Answers | Where to get it |
|---|---|---|
hunting_lure_deer |
Deer | Hunter shop (level 2) |
hunting_lure_predator |
Mountain lion, coyote | Hunter shop (level 4) |
hunting_lure_bird |
Crow, seagull, hawk, cormorant | Crafted at the tanner |
config/config_lures.lua (live in Admin → General → Lures):
Config.Lures = {
enable = true,
cooldown = 180, -- seconds between calls
breakChance = 25, -- % the call breaks after a use
minScore = 35, -- call quality needed for an answer
spawnFar = 110.0, -- distance with a weak call
spawnNear = 55.0, -- distance with a perfect call
stopDistance = 20.0,
lingerTime = 60,
types = {
deer = { item = 'hunting_lure_deer', animals = { 'a_c_deer' } },
predator = { item = 'hunting_lure_predator', animals = { 'a_c_mtlion', 'a_c_coyote' } },
bird = { item = 'hunting_lure_bird', animals = { 'a_c_crow', 'a_c_seagull', 'a_c_chickenhawk', 'a_c_cormorant' }, bird = true },
},
}