Documentation › Mushrooms › Integrations › Exports & Events
Server exports and events for other resources.
local fc = exports.smile_mushrooms
fc:CountMushrooms(src, 'boletus', 2) -- pieces of 2★ or better
fc:RemoveMushrooms(src, 'boletus', 10, 2) -- true/false, lowest eligible quality first
fc:AddMushrooms(src, 'boletus', 5, 3) -- give 5× 3★
fc:GetMushroomStacks(src, 'boletus') -- { { count, quality, slot }, ... }
fc:GetMushroomPrice('boletus', 3) -- min, max unit price right now
fc:GetReputationLevel(src)
fc:GetPlayerMushroomStats(src) -- { collected, sold, earned }
fc:AddReputation(src, 10) -- counts as 10 collected mushrooms
fc:AddAchievementProgress(src, 'quests', 1)
fc:GetTopRanking(10, 'week', 'earned') -- scope: all | week | month, field: collected | earnedRegisterNetEvent('restaurant:deliverMushrooms', function()
local src = source
if exports.smile_mushrooms:CountMushrooms(src, 'boletus', 3) < 20 then
return -- not enough 3★ boletus
end
if exports.smile_mushrooms:RemoveMushrooms(src, 'boletus', 20, 3) then
-- pay the player, count it as a quest for achievements
exports.smile_mushrooms:AddAchievementProgress(src, 'quests', 1)
end
end)AddEventHandler('smile_mushrooms:collected', function(src, item, amount, quality) end)
AddEventHandler('smile_mushrooms:sold', function(src, lines, paid) end) -- lines: { name, label, qty, price, line }
AddEventHandler('smile_mushrooms:questCompleted', function(src, quest) end)mushroom_use and mushroom_event are used by inventories that call an export when an item is used (eating a mushroom). The install guide for your inventory shows where to put them.