Documentation › Mushrooms › Features › Forests & Spawning
Forests, species, hidden forests, weather and time of day.
Mushrooms are real props spawned around players inside forests. Every forest has its own species and density, and a picked mushroom grows back after Config.RespawnTime seconds (300 by default).
Config.Forests = {
{
name = 'North_Forest', -- id, also the translation key names.forests.<name>
label = 'North Forest', -- fallback name
coords = vec3(-366.57, 1353.75, 335.13),
radius = 80.0,
countMultiplier = 1.0, -- x every mushroom amount in this forest
showBlip = true,
showInfo = true, -- visible on the seller map
blip = { sprite = 141, color = 2, scale = 0.8, areaColor = 2, areaAlpha = 64 },
},
-- hidden forest:
{ name = 'Hidden_Forest_1', hidden = true, coords = vec3(-1535.12, 4437.85, 19.85), radius = 60.0, ... },
}The package ships with North, Paleto and South Forest and 4 hidden forests.
Forests with hidden = true are invisible (no map area, no blip, no mushrooms) until the player reaches the level of the hidden_forests perk (level 7 by default). After that they show on the seller map and, with Config.UI.map.hiddenForestBlips, on the GTA map.
Config.MushroomSpawns = {
{
mushroom = 'boletus', -- item name
label = 'Boletus', -- fallback (locales: names.mushrooms.<item>)
rarity = 'common', -- common | uncommon | rare | legendary
desc = '...', -- encyclopedia text (locales: names.descriptions.<item>)
prop = 'borowik', -- world model
count = 10, -- base number of props in the forest
countMultiplier = 1.0,
forest = 'North_Forest',
abundance = 'medium', -- shown in the UI
icon = 'fa-solid fa-seedling', -- target icon
collectTime = 6000, -- ms, falls back to Config.ProgressDuration
showInfo = true,
sellable = true,
edible = true, -- false = can't be eaten
},
}Legendary mushrooms can only be picked after the legendary perk (level 14 by default). Locked mushrooms show "(locked)" on the target with the level needed.
Config.Conditions = {
enabled = true,
weather = { -- x mushroom amount in this weather
RAIN = 1.5, THUNDER = 1.6, CLEARING = 1.3, FOGGY = 1.2, OVERCAST = 1.1, EXTRASUNNY = 0.8,
},
rules = {
{ -- psilocybe only grows at night
name = 'night_psilocybe',
mushrooms = { 'psilocybe_semilanceata', 'psilocybe_cyanescens', 'psilocybe_cubensis' },
hours = { 20, 5 },
multiplier = 1.0,
onlyWhenActive = true,
},
{ name = 'morning_dew', hours = { 5, 9 }, multiplier = 1.25 },
},
}A rule is active when every filter matches: mushrooms (omit = all), weather (omit = any), hours = { from, to } (may wrap over midnight). onlyWhenActive = true means the listed mushrooms don't grow at all outside the rule. enabled = false switches a rule off.
Config.MushroomGlow = {
enabled = true,
onlyAtNight = true,
nightStartHour = 19, nightEndHour = 6,
maxDistance = 48.0, -- only outline props this close (0 = no limit, heavier)
refreshMs = 350,
outlineR = 100, outlineG = 220, outlineB = 130, outlineA = 140,
}