Documentation › Mushrooms › Common Issues

Common Issues

Quick fixes for the most common problems.

Every mushroom sells as 1★ / stars are lost

Quality is stored as item metadata, which only works with ox_inventory, qb-inventory and qs-inventory. On other inventories every mushroom counts as 1★.

ox_inventory takes two mushrooms (or two racks)

Add consume = 0 to the mushrooms and to drying_rack in ox_inventory/data/items.lua. The script removes the item itself.

Mushrooms or the rack are invisible / "model not loaded"

The custom models (borowik, s_drying_rack_m …) are not streamed. Make sure the props from your download are started before smile_mushrooms.

The rack sinks into the ground or floats

Change Config.DryingRack.propZOffset: a positive value if it sinks, a negative one if it floats.

"You can't place a drying rack here"

The spot is inside a no-rack zone (Admin panel → Rack zones) or requireForestZone = true and the player isn't in a forest.

No mushrooms in a forest

Check the weather / time rules in Config.Conditions: a rule with onlyWhenActive = true (e.g. psilocybe at night) stops those mushrooms outside its hours. Hidden forests stay empty until the player has the hidden_forests perk.

"Locked" on a mushroom

Legendary mushrooms need the legendary perk (level 14 by default).

Can't sell or turn in a quest

The player must be within Config.Security.sellerDistance (10 m) of a seller.

/mushadmin says no permission

Add your group, ACE (add_ace group.admin smile_mushrooms.admin allow) or identifier to Config.AdminAccess.

Item names show in English on a translated server

The UI uses locales/<lang>.json, but the inventory shows the labels from your item list. Translate the labels there.