Documentation › Mushrooms › Common Issues
Quick fixes for the most common problems.
Quality is stored as item metadata, which only works with ox_inventory, qb-inventory and qs-inventory. On other inventories every mushroom counts as 1★.
Add consume = 0 to the mushrooms and to drying_rack in ox_inventory/data/items.lua. The script removes the item itself.
The custom models (borowik, s_drying_rack_m …) are not streamed. Make sure the props from your download are started before smile_mushrooms.
Change Config.DryingRack.propZOffset: a positive value if it sinks, a negative one if it floats.
The spot is inside a no-rack zone (Admin panel → Rack zones) or requireForestZone = true and the player isn't in a forest.
Check the weather / time rules in Config.Conditions: a rule with onlyWhenActive = true (e.g. psilocybe at night) stops those mushrooms outside its hours. Hidden forests stay empty until the player has the hidden_forests perk.
Legendary mushrooms need the legendary perk (level 14 by default).
The player must be within Config.Security.sellerDistance (10 m) of a seller.
Add your group, ACE (add_ace group.admin smile_mushrooms.admin allow) or identifier to Config.AdminAccess.
The UI uses locales/<lang>.json, but the inventory shows the labels from your item list. Translate the labels there.