Documentation › Hunting System › Integrations
Connect your own permissions, license system, dispatch, tablet or MDT.
Everything a server usually wants to swap lives in bridge/ and config/config_bridge.lua. Both stay readable and editable after escrow, so you can connect the script to any ESX, QBCore or QBox setup.
| File | What you can change |
|---|---|
bridge/server/framework.lua |
Identifiers, names, money, jobs |
bridge/server/inventory.lua |
Item counts, add / remove, carry checks |
bridge/server/permissions.lua |
Who is an admin, who is police |
bridge/server/license.lua |
Where hunting licenses are stored |
bridge/server/hooks.lua |
React to hunts, sales, poaching, legends and more |
bridge/client/framework.lua |
Notifications, callbacks |
bridge/client/dispatch.lua |
Police dispatch for poaching reports |
bridge/client/tablet.lua |
Opening the tablet from phones, radial menus, keys |
bridge/client/target.lua |
Target interactions (ox_target, qb-target, TextUI) |
bridge/client/progress.lua |
Progress bars |
flowchart LR
Hunt[Player skins an animal] --> Core[Hunting core]
Core --> Hooks[bridge/server/hooks.lua]
Core --> License[bridge/server/license.lua]
Core --> Dispatch[bridge/client/dispatch.lua]
Hooks --> Your[Your resources]
License --> Store[(Database / item / esx_license / QB metadata)]
Dispatch --> Police[ps / cd / core / qs / rcore dispatch]The Admin → Integrations screen shows what the bridge detected: framework, inventory, target, license storage, dispatch, commands and which webhooks are set.